![]() Maybe waipoints somehow interfere with questingBots? Or maybe your waipoints? Hmm I just thought of this. They do not try to pick other spot to go instead they park and switch off brain. And it is "bigbrain" which rather should be named small brain xD Something in your mod must disable their AI brain. So if navmesh mod does not make this issue and lets say 50/50 questing bots does not also so one mod left is which like 90% can cause this weird behaviour. ![]() Your two mods help or are mandatory to allow bots to travel to marked points. So they need navigation points and mesh coverage so they know how to get to those points. Questing bots mod does make bots to travel which is awesome thing. Just parked always on same spots and SCAVS only did one action, which was check mag. ![]() I added them to use questing so if scav went to that bot brain graveyard they also did not stuck on anything. Normally questing bots do not utilize SCAVs by default. Log content can be uploaded to: Īll bits that I encountered at the spot where they go they did not stuck on anything, they just "parked" and disabled their brains so no seeying or hearing reaction. Any support request without this file provided will be met with a request for this file, then ignored. NOTE: Any requests for assistance MUST be accompanied by the "BepInEx/LogOutput.log" file. If you enjoy my work, you can feed my caffeine addiction Thanks to Skwizzy for making Looting Bots, which makes great use of the custom nav meshes, and has resulted in many jump scares due to bots being nowhere near where bots generally wander.Ī huge shoutout to the SPT Discord's #mods-development channel as well, for their help in testing out the mod during development, and generally being an amazing resource for getting this mod developed. Thank you to TINYTEETH for testing the mod before release, and making sure I didn't destroy the world by accident! And for all the feedback on the custom nav meshes so I could make sure they were ready for release. And for his work on SAIN to make Waypoints even better! I want to give special thanks to Solarint for his assistance in making the collection of waypoints provided with the plugin by default, as well as being a sounding board for ideas and issues encountered during development. ![]() Bots however are not capable of complex actions such as jumping, or crouching, so there are still some areas of maps that bots won't be able to traverse. I've created custom navmeshes for every map, so bots are now capable of getting almost anywhere that a player can walk to. This should enhance the live-like experience of a match, by giving you more opportunity to run into PMC bots. The server mod portion of Waypoints adjusts a few bot properties that both allows bots to utilize custom waypoints, as well as makes PMC bots move between patrol points more frequently. There are a few settings in the server mod that may be overwritten by other mods, but they primarily revolve around making PMC bots move more often, and aren't critical to the functioning of the mod. This mod should be compatible with other bot-adjusting mods. Note that this requires the Beta build referenced in the description. This combines with the expanded navmesh in Waypoints to allow bots into areas never before accessible, so they can loot the best of loot. Looting Bots Beta by Skwizzy - Bots can now wander around and loot dead bodies, and loot containers.SAIN by Solarint - Fully custom bot combat AI, utilizing a dynamic cover system which integrates amazingly well with the expanded nav mesh available in Waypionts.This is a dependency for both SAIN and Looting Bots. BigBrain by Drakia - While this doesn't interact directly with Waypoints, it does allow mod developers a way to fully take control of the AI in Tarkov.Below are some mods that make Waypoints even better! Waypoints works great by itself to make bots move a little more freely, but works much better when paired with mods that utilize the expanded nav mesh. Tired of bots getting stuck on locked doors, or "fake" doors? No more, now they're all blocked off to bots! Mods can now be created that allow bots to explore more areas of the map than ever before Tweaks to bot behaviour to better work with custom waypoints, and to make PMC bots a little more mobile during patrols.These custom waypoints were created by Solarint Custom waypoints are loaded into maps, allowing bots to explore even more areas. ![]() Expand where bots can explore with new patrols and full map navmesh coverage!Įxpand the area that bots can roam, and increase the mobility of patrolling PMC bots using Waypoints! InstallationĢ) Select the folders in the zip file in 7-zipģ) Drag the selected folders from 7-zip into your SPT folderĭemonstration Video (Yes, it's SAIN, but the same concept applies to all of my mods, I'm not making mod-specific extraction example videos): ![]()
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